Example: one-night creature game
Rest of the build to a playable launch · 2026-10-28 · example-game
- AH spent (3.1 lead + 18.2 crew)
- 21
- AH remaining
- 25 p80 35
- nights at 35 AH each
- 1
- AH projected total
- 46
Where it stands
- Spent
- Remaining, p50
- To p80
- Reference class
Lanes
- Done, measured
- Open, estimated crew AH
Briefs
| Brief | Kind | Status | Open AH | Spent AH |
|---|---|---|---|---|
| Engineopus-high | ||||
| World engine | build | done | 4.9 | |
| Route maps | build | done | 4.7 | |
| Battle system | build | active | 1.5 | 2 |
| Save and load | build | planned | 1.8 | |
| Contentopus-high | ||||
| Word list and dialogue | writing | done | 1 | |
| Lessons 1–12 | build | planned | 1.8 | |
| Lessons 13–24 | build | planned | 1.8 | |
| Artopus-xhigh | ||||
| Creatures× 2 | asset | done | 2.6 | |
| UI kit | asset | done | 0.3 | |
| Town and route art | asset | planned | 1.4 | |
| Polishopus-high | ||||
| Menus, HUD and fonts | build | planned | 1.8 | |
| Fresh-eyes QA | review | planned | 0.2 | |
| Launch film | media | planned | 2 | |
Risks
- Battle system is already over its estimate; balance passes tend to spawn fix briefs
- Projected total lands just above the one-night class
Questions
- Is the launch film in scope for this night, or the next?
Rubric as of 2026-10-28 · × 1.7 for unplanned briefs · + 20% lead · 35 AH per night · spent measured from transcripts, 2026-10-26 to 2026-10-28