Example: one-night creature game

Rest of the build to a playable launch · 2026-10-28 · example-game

AH spent (3.1 lead + 18.2 crew)
21
AH remaining
25 p80 35
nights at 35 AH each
1
AH projected total
46

Where it stands

  • Spent
  • Remaining, p50
  • To p80
  • Reference class
0204060One-night game or MVP 25–45

Lanes

  • Done, measured
  • Open, estimated crew AH
051015Engine14.9Content4.6Art4.3Polish4

Briefs

BriefKindStatusOpen AHSpent AH
Engineopus-high
World enginebuilddone4.9
Route mapsbuilddone4.7
Battle systembuildactive1.52
Save and loadbuildplanned1.8
Contentopus-high
Word list and dialoguewritingdone1
Lessons 1–12buildplanned1.8
Lessons 13–24buildplanned1.8
Artopus-xhigh
Creatures× 2assetdone2.6
UI kitassetdone0.3
Town and route artassetplanned1.4
Polishopus-high
Menus, HUD and fontsbuildplanned1.8
Fresh-eyes QAreviewplanned0.2
Launch filmmediaplanned2

Risks

  • Battle system is already over its estimate; balance passes tend to spawn fix briefs
  • Projected total lands just above the one-night class

Questions

  • Is the launch film in scope for this night, or the next?

Rubric as of 2026-10-28 · × 1.7 for unplanned briefs · + 20% lead · 35 AH per night · spent measured from transcripts, 2026-10-26 to 2026-10-28